![]() ![]() Enables comfortably using the game on high DPI displays.Disabled by default for performance, needs to be enabled by changing "Refraction Quality" in the user config.Optional depth-masking for refractions.(Ideas for how to fix this and bring it inline with Shader Patch's "non-intrusive" goal/requirement are welcome.) ![]() This is about the only "breaking change" made by the mod, as maps that have edited their water normal maps may get incorrect results under Shader Patch.An edited water shader that adds distortion of the scene beneath the water and smoother animation.An example of what this fixes being the "blue" water overlay bug.An optional alternative post processing path for the game that (unlike the vanilla game) gracefully handles high resolutions.An Order-Independent Transparency approximation for supported GPUs.There are more than this but below is a short list of some of the key features Shader Patch currently has. (Although I have less time to work on them at the moment.) You can do so here but to best ensure I do not miss it doing so on GitHub is best, there's a link to a Discord server below if you'd prefer to do it there as well. Shader Patch is a mod focused around providing subtle but meaningful, non-intrusive improvements to the game's shaders and rendering while also exposing more advanced capabilities relating to modders.Īll polite bug reports and feature requests are welcomed. ![]()
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |